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hii, I need help importing this to unity, what cell size should i use? i would really appreciate the help, im new in developing games

Hi, this is a specific tileset for use with the RPGMaker MV game engine, as specified in the title and description. This is due to the fact that the tile sizes are 48x48px, but are designed to look like 8x8px tiles.

If using in Unity, you may have been better using the actual 8x8 tileset I have for sale; But I have not tested it in Unity (I use GBStudio!)

I think to get a refund you can talk to itch, but it can take some time to get that refund, so instead, would you like me to send the 8x8 tileset to the email address you used to buy this tile set? Free of charge - I feel this was a genuine mistake, and I would like to give you the other assets so you can try them, and hopefully start making your game :)

i wonder if the unique pixel limit allows this to be used with GBStudio.  if anyone can confirm it will work, that would be great.

Oh! I have a version of this specifically made for GBStudio! And it’s cheaper, and has more tiles!

The screenshots on the store page for the other tileset are taken from a game I made in GBStudio, so you can take a look for yourself :)

https://teaceratops.itch.io/farmtiles

thank you so much!  I always dreamed of making a gb farming game.  I'm gonna see if I can do better than the meh harvest moons for GB

Deleted 1 year ago

I don’t know for sure; I don’t have RPG Maker MZ, so I wouldn’t like to assume it does 100%

If you know where I can find default tileset templates for RPG Maker MZ, I’d be happy to take a look and check if they will.

you can use MV tilesets in MZ. They are the same size.

Do you plan on making any sprites for this pack?

(+2)

I wasn’t initially, but now you mention it, I have some sprites I had made, and I’d be happy to put them in a pack, if there’s demand for them :)

Yes, please!

 very much so

do you plan on making a gbc color version?

No, I won’t be making a specific GBC colour version, as the GBC doesn’t exactly have a set colour palette to choose from. The way colour palettes worked on the GBC, was you could have a set of 4 colours on a sprite (from a 15-bit palette) but only those 4 colours, and you input the RBG values in the code. Basically, it’s too huge a task for the very limited free time I get to make these.

But! you can actually replicate a GBC palette with this tile set. What I would recommend doing, is choosing your desired colour palettes, and then applying them to this (or other Game Boy style tile sheets) manually. If you use a program like ProMotion NG, there’s a lot of tools in the colour palette to help with this. It is absolutely 100% ok to make heavy changes and edits to this tileset, the only caveat is that the tileset is not modified and then sold on as assets (but it’s totally fine to use those modified assets in your own commercial game).

Alternatively, I do sell this same tileset (resized) for GB Studio; GB Studio is a game engine with an option to recolour your GB style tiles to look like a GBC game.